Arcane Tradition: Theurgy Aureon is the deity of lore and magic, while Onatar is the god of artifice and The Shadow is the deity whose followers look to the darker aspects of magic. While the idea of ...
Martial Archetype: Monster Hunter This is new fighter archetype excels at hunting down supernatural threats. Many of them worship the Silver Flame, as one of that religion’s main tenants is the ...
Roguish Archetype: Master Inquisitive This new rouge archetype equips you with key abilities and features that allow you to play a startlingly effective Inquisitive (hence the name change from a mere ...
Most of the religions presented in the Eberron Campaign Setting maintain monastic communities, where the faithful live ascetic lives of contemplation and honor the gods with their prayers and works. M...
A gnome grins ruefully as she hastily assembles a contraption on the floor of a besieged cabin. As her teammates hold the door shut against the mass of zombies trying to break it down, the gnome picks...
Divine Domain: Travel Domain From tribal migrations to the march of the armies of empire, sentient creatures have always needed to travel, and they have called on the gods of road and river, of ship a...
Sacred Oath: Oath of the Guardian The Oath of the Guardian binds a paladin to the defense of those who cannot defend themselves. Sometimes called knight protectors, pious templar’s, or divine crusad...
Sacred Oath: Oath of the Watchers Paladins who take the Oath of the Watchers originated in the dawn of civilization, although exactly where and when is a matter of debate. The Watchers stood on the wa...