The following list is a list of all the possible backgrounds to present options in my campaigns. These backgrounds come from official Wizards of the Coast material, converted 3.5 Eberron material as well as from custom backgrounds I have come up with or found on the net that would apply very well to this setting.
Class and Archetype List
The following is intended on being a complete listing of all the classes and archetypes that are available to a player in my campaigns. This will present all material that I accept that is available in the published works of Wizards, possible options in Unearthed Arcana, as well as homebrew options that I allow, which will be listed on this website.
Domains and Dieties of Eberron
This article lists out all the faiths, religions, deities, and cults of Eberron. This ties all of them to particular cleric domains that are available in 5E that a player or NPC can follow in the worship of their faith.
Races of Eberron
Check this article here for a full listing of what player races are available in Eberron in my campaigns. This will also list how common they are, where they generally hail from, and where to find the game information about the race.
Feats of Eberron
This article and PDF lists all the homebrew feats that I off at my game table. You will want to check out these feats in addition to the feats offered in the Players Handbook as well as my article on the Dragonmark Feats.
Artificer Class
Artificer's are integral to the Eberron world, but where left out of the 5E rule books due to the limited support of Eberron. I have homebrewed and tested an artificer class for use in my campaigns.
Complete Spell List
Complete list of all approved 5E spells for my campaigns.
Kalashtar, which in Quori means “wandering dreams,” first came to Eberron 1,800 years ago. They came as a renegade group from Dal Quor that sought to escape religious and philosophical per...
Eberron is a world of magic. Many forms of life have been shaped by magical forces. This can be seen in the minor illusion-weaving ability of the gnomes, the teleporting blink dog, or the petrifying g...
Books and movies often deal with prolonged periods of time in the form of long treks across hostile environments or extended stays at relatively safe locales. The heroes also engage in small talk that...
Druid Circle: Circle of Fey Druids who are members of the Circle of Fey hail from regions that have strong ties to the Feywild, such as the Twilight Demesne. The druids’ guardianship of the natu...
This table comes out of frustration with significant differences in the distances across all the Eberron maps (from 3.5 and 4 editions), as well as differences from the maps and what is in the book. F...
Eberron has its fair share of knightly orders, allowing you to select this background in an Eberron campaign. However the orders presented in the Sword Coast Adventurer’s Guide do not exist in E...
Martial Archetype: Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Among elves, Arcane Archers are some of their...
Ranger Conclave: Warden Conclave Rangers of the Warden Conclave follow an ancient tradition rooted in powerful druidic magic. These rangers learn to become one with nature, allowing them to channel th...
So I saw on Critical Role, Matthew Mercer having a skill challenge for a player/party to Resurrect a fallen member of the party. I thought this was a brilliant and really gave death some fascinating t...
There are a number of official sources of spells for the classes now in 5E, as well as a few unofficial sources. This PDF is to list together all the spells from the sources that I approve in my campa...
“Aerenal and Sarlona met in Khorvaire, and we are the fruit of that union. We may have no kings, no countries to call our own, but we are the true children of this land.” — Arilam d&...
You’re walking down the street when you encounter a dwarf wearing eight copper rings, one on each finger. You’ve read the Eberron Campaign Setting, and you immediately think, “Hey, I...
While Eberron is a world of action and pulp adventure, it was also inspired by the dark and uncertain tone of film noir. It is a world where little is truly as it seems, where stories don’t alwa...
The thin man pulled back his left sleeve. The mark of Passage was spread across his forearm, a complex pattern that seemed to be painted with blue light. For a moment it burned with a deeper light, an...
Sorcerous Origin: Stone Sorcery Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family mig...
Sorcerous Origin: Sea Sorcery The power of water is the strength of flexibility, resilience, and a relentless nature. Water parts to allow a ship to sail over it or a diver to plunge into it, but thei...