The following list is a list of all the possible backgrounds to present options in my campaigns. These backgrounds come from official Wizards of the Coast material, converted 3.5 Eberron material as well as from custom backgrounds I have come up with or found on the net that would apply very well to this setting.
Class and Archetype List
The following is intended on being a complete listing of all the classes and archetypes that are available to a player in my campaigns. This will present all material that I accept that is available in the published works of Wizards, possible options in Unearthed Arcana, as well as homebrew options that I allow, which will be listed on this website.
Domains and Dieties of Eberron
This article lists out all the faiths, religions, deities, and cults of Eberron. This ties all of them to particular cleric domains that are available in 5E that a player or NPC can follow in the worship of their faith.
Races of Eberron
Check this article here for a full listing of what player races are available in Eberron in my campaigns. This will also list how common they are, where they generally hail from, and where to find the game information about the race.
Feats of Eberron
This article and PDF lists all the homebrew feats that I off at my game table. You will want to check out these feats in addition to the feats offered in the Players Handbook as well as my article on the Dragonmark Feats.
Artificer's are integral to the Eberron world, but where left out of the 5E rule books due to the limited support of Eberron. I have homebrewed and tested an artificer class for use in my campaigns.
COUNTRIES OF KHORVAIRE The landmass features a number of countries: Aundair Aundair is a mostly flat country of farmlands and vineyards, with a strong culture of craftsmen, academics, and magic. Its c...
Dragonmarked houses are organizations that are based on bloodlines descended from families that first manifested dragonmarks. Not all members of the Houses have dragonmarks; nor is it an assurance of ...
THE WORLD The medieval world of Eberron is a place of magic and monsters, where arcane energy infuses the landscape and greatly influences society and industry. Thanks to a mastery of the arcane arts,...