Dragonshards: The Warforged, Part One

In this age of tenuous peace, the warforged are a constant reminder of the Last War. These living constructs are described in detail in Races of Eberron. The next two Dragonshards expand on the materi...

Dragonshards: Swashbuckling 101: Combat

Daine dived forward as the massive maul came down, shattering the flagstone where he’d been standing. The warforged titan tried to crush him underfoot, but Daine rolled beneath its legs to come ...

Dragonshards: Magic in Eberron: Magewrights

Magic is a part of life in Eberron. Arcane energy suffuses the world. Those with sufficient knowledge can channel and shape this power with word and gesture. Once this gift was rare and mysterious, an...

Dragonshards: Religion in Eberron

Sadrian scowled as he watched the archierophant conduct the Ritual of Cleansing. He could sense the darkness in her soul; like so many of the priests in Sharn, she was filled with ambition and greed. ...

Races of Eberron

The following is intended on being a complete listing of all the races that I will allow in my Eberron campaigns. This will present all material that I accept that is available in the published works ...

Archetype: Deep Stalker Conclave

Ranger Conclave: Deep Stalker Conclave Most folk descend into the depths of the Underdark only under the most pressing conditions, undertaking some desperate quest or following the promise of vast ric...

Archetype: Beast Conclave

Ranger Conclave: Beast Conclave Many rangers are more at home in the wilds than in civilization, to the point where animals consider them kin. Rangers of the Beast Conclave develop a close bond with a...

Archetype: Hunter Conclave

Ranger Conclave: Hunter Conclave Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techni...

Class: Ranger, Revised

Ranger Rough and wild looking, a dwarf stalks alone through the shadows of trees, hunting orcs he knows are planning a raid on a nearby farm. Clutching an axe in each hand, he becomes a whirlwind of s...

Class and Archetype List

The following is intended on being a complete listing of all the classes and archetypes that are available to a player in my campaigns. This will present all material that I accept that is available i...

Dragonshards: The Last War

The stormship dropped from the night sky. The sleek longboat’s black hull was almost invisible from the ground. A ring of elemental air held the ship aloft, only revealed when lightning flashed ...

Dragonshards: Heirs of Dhakaan

“The Crown of Lhesh Dhakaan…” Halas whispered. He’d been hunting the relic for months, and now it lay before him. He moved forward, reaching toward the priceless treasure. R...

Archetype: Madness Domain

Divine Domain: Madness Domain The Gods of Madness not only dwell in madness, but are empowered by it. Potential clerics of the Fury or of the many Cults of the Dragon Below, these servants often work ...

Archetype: Favored Soul

Sorcerous Origin: Favored Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. The favored soul follows the path of the cleric but is able ...

Archetype: Ferocity Domain

Divine Domain: Ferocity Domain Gods of the Ferocity domain respect only the unrestrained fury and primal strength of the natural world. All beings are either predator or prey, and all weakness should ...

Archetype: Law Domain

Divine Domain: Law Domain Gods of law are common in most civilized societies — there is no better encouragement for upstanding behavior than the threat of everlasting divine retribution. Justice go...