Inquisitive’s Kit. Made popular by freelance inquisitives, this kit contains some of the most often-used tools of the investigation trade. It includes containers of various shapes and sizes made of glass, metal, and wood; fine silk gloves; mundane dusts and brushes; tweezers, picks, and probes; a magnifying lens; ink and quills; chalk and charcoal; parchment sheets; and a small journal for recording notes. It may grant a bonus on investigation checks made to investigate the scene of a crime or other mystery.
Warforged Repair Kit. Containing a variety of organic and inorganic materials (much like the warforged themselves) and specialized tools, this kit grants a +2 circumstance bonus on Craft checks made to repair damage to a warforged.
Arcane Signet Ring. The dragonmarked houses of Khorvaire use these rings extensively for identification purposes. They resemble ordinary signet rings, but are set with gemstones like more decorative rings. Inside a large, central gemstone, an intricate runic pattern—actually an arcane mark—becomes visible when worn by the person for whom it was constructed. It is extremely unusual for anyone who does not have the Favored in House feat to carry an arcane signet ring.
Other members of a house, whether actual scions or important hired help, wear signet brooches to identify their affiliation. These items don’t contain an arcane mark, but are well made from expensive materials. Such a brooch
costs 75 gp.
Identification Papers. Most people of the middle and upper classes, at least in the most civilized areas of Khorvaire (Aundair, Breland, Karrnath, Thrane, Zilargo, and the Mror Holds) carry identification papers with them at all times. Issued by national governments and notarized by House Sivis, these papers present a detailed physical description of a person (the wealthy sometimes commission small portraits of themselves), the person’s name and residence, and in some cases additional information about the person’s affiliations (particularly including any connection to a dragonmarked house, royalty, or a large institution).
Letter of Credit. House Kundarak, the house that carries the Mark of Warding, operates banks throughout central Khorvaire. A character who has funds on deposit in a Kundarak bank can request from the bank a letter of credit, which allows her to withdraw funds from a different bank branch. For many characters, this system is a convenient alternative to carrying wealth around in the form of precious gems, jewelry, or coins. Letters of credit are always notarized with arcane marks (usually by gnomes from House Sivis), making them practically impossible to forge. House Kundarak does not charge a fee for issuing letters of credit.
Letter of Marque. The concept of letters of marque originated during the Last War, when the rulers of the warring nations granted adventurers permission to attack ships and assets belonging to other nations. The Treaty of Thronehold declared void all letters of marque that existed at the time, but the idea survives in Breland, though in a rather altered form. For a fee of 500 gp, the king of Breland now issues papers granting adventurers permission to explore and plunder the ruins of Xen’drik. Though such permission is not technically necessary, wise adventurers are sure to secure it before using Sharn as a launching point for expeditions to Xen’drik. Those who try to sell treasures from Xen’drik on the open market in Breland must produce a letter of marque or face stiff fines—on top of forfeiting the treasure they won on their adventures.
Traveling Papers. Anyone who travels across national borders is usually required to carry traveling papers identifying them, their residence, their destination, and their reason for travel. Traveling papers consist of a parchment sheet with the appropriate information and an arcane mark, carried in a leather folder. House Sivis, House Orien, House Deneith, and House Lyrandar all offer traveling papers that are recognized throughout central Khorvaire.