The world is a big place, and you have no desire to settle down until you’ve seen it all. You move from place to place as freely as the wind—blowing through the boring spots, lingering for a while in more interesting locations, and sometimes kicking up a storm. You might have a particular interest that gives a focus to your wandering. Perhaps you are particularly drawn to spectacular natural wonders such as the Goradra Gap or the Guardian Trees. Or maybe you’re fascinated with ancient ruins, great monuments, or exotic cultures.

Adventures are what happens to you while you travel. If you seek out adventure, it’s because a place sounds interesting, not because there’s anything in particular you want to accomplish there. You are eager to visit new places, try new modes of transportation, see creatures you’ve never seen before, and (at least to some extent) do things you’ve never done. If you can also learn new abilities, acquire more treasure, and otherwise improve yourself along the way, that’s even better.

You stay on the move. Whenever you feel that a dungeon room, a site, a nation, or even a continent has shown you all it has to reveal, it’s time to move on. You can spend all the time you want searching the rooms of a dungeon—as long as there are interesting things to find. But you should be the first member of your party to call a halt to tedium whenever it arises and get things moving again.

Skill Proficiencies: Survival, plus one from among History, Nature, or Religion
Tool Proficiencies: Cartographer’s tools, cook’s utensils, or herbalism kit
Languages: One of your choice
Equipment: A staff, a trinket from somewhere you have been, a set of traveler’s clothes, traveling papers, and a belt pouch containing 15gp

Feature: Wide Traveler

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. If you know maps, you have a knack for drawing particularly good maps. In addition, you collect rumors of places to go in the back of your mind. There is often a chance that you have some rumor(s) about a place or location that you have yet to travel to that you can draw upon.

Suggested Characteristics

You’ve always had trouble sitting still. Perhaps you grew up in a tiny village where there was nothing to do, and yearned for a taste of the wider world. Some experience of the world beyond your village might have sparked your wanderlust: Perhaps a traveling troupe of actors or musicians came through, or a party of adventurers stayed in the village for a couple of weeks while exploring nearby ruins. That experience gave substance to your dreams of a different life—you might even have followed the travelers out of town, launching your life of wandering in a dramatic way. You still retain some of that youthful, wide-eyed dreaminess and a sense that the world is full of wonders just waiting to be explored. You are not necessarily naive about life’s harsh realities, but you retain a sense of wonder that no amount of bitter experience has yet been able to quash.

Backgrounds - Restless Wanderer

2 thoughts on “Background: Restless Wanderer

  1. Hello! Is the image/drawing yours?
    I really liked it and I want to use it (non-commercial use only) as a background for my roll20 campaign title (something like Journeys into the Wind, in english). Would you be ok with that?
    If it isn’t yours, would you be so kind as to point me to the author?
    Thank you!
    And I will check your background adptation. Seems neat!

    1. Honestly I am not sure where I got it. It has been a while. No it is not my artwork.

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