You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and flee from it, to no avail. This thing that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from others and making you question your sanity. You must find a way to overcome it before it destroys you.
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, and Survival
Tool Proficiencies: One type of gaming set or musical instrument
Languages: Choose one exotic language (Argon, Draconic, Giant, Gnoll, Reidran, Sahuagin, or Undercommon)
Equipment: A monster hunter’s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table), and a belt punch containing 10gp.
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
|1||A monster that slaughtered dozens of innocent people, spared your life, and you don’t know why.|
|2||You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.|
|3||An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone.|
|4||Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.|
|5||An oni or hag or Daelkyr took your sibling one cold, dark night, and you were unable to stop it.|
|6||You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.|
|7||A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.|
|8||You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.|
|9||A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.|
|10||You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.|
|11||You only just managed to escape the Day of Mourning alive. You can still remember the sounds and horrors you saw of those that did not make it.|
|12||You stumbled onto the portal of one of the Daelkyr. You had moments of staring into the madness within before you where saved by a Gatekeepr. But you cannot get the madness out of your head when you sleep.|
Backgrounds - Haunted One