Sorcerous Origin: Phoenix Sorcery
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.
|Phoenix Soul Quirks|
|1||You absentmindedly ignite small fires that quickly sputter out.|
|2||You cackle like a fiend when you unleash your fire spells.|
|3||You admire fire, even if it burns your friends.|
|4||You are covered in burns that mark the first time your power manifested.|
|5||You like your food charred.|
|6||You are brave to the point of recklessness.|
You gain the origin spells at the sorcerer levels listed. Origin spells do not count against your Sorcerer Spells Known. If you have an origin spell that is not on the Sorcerer spell list, the spell is nonetheless a Sorcerer spell for you.
|1st||burning hands, hellish rebuke
|2nd||pyrotechnics ee, scorching ray
|3rd||fireball, Melf’s minute meteors ee
|4th||fire shield, wall of fire
|5th||flame strike, immolation ee
At 1st level, you know the *produce flame* and *control flames* cantrips. They don’t count against your number of cantrips known.
At 1st level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within you.
As a bonus action, you can spend one sorcery point to magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For a number of rounds equal to half your level, you gain the following benefits:
- You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
- Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
- Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
- You gain resistance to fire damage.
Starting at 6th level, your burning energy manifests even more powerfully. You can expend sorcery points to improve your Mantle of Flame.
While using your Mantle of Flame you can expend 3 additional sorcery points to gain the following benefits:
- Any creature takes fire damage equal to double your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
- Any creature ending it turn within 5 feet of you takes fire damage equal to your Charisma modifier.
Additionally, if you use Phoenix Spark while under the effects of Mantle of the Phoenix, you gain the following benefits:
- It deals fire damage equal to your sorcerer level + your Charisma modifier.
- For each sorcery point you spend you can increase the fire damage by 1d6 and the range by 5 feet, while , the hit points you gain increase by 1d4.
- Your Mantle of Flames ends immediately.
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.
Additionally when you cast Mantle of Flame, you can spend 3 additional sorcery points to gain immunity to fire damage.
Form of the Phoenix
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
- You have a flying speed of 40 feet and can hover.
- You have resistance to all damage.
- If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature.
Sorcerous Origin_ Phoenix Sorcery
This originally appeared in the Wizards Unearthed Arcana: Sorcerer. It has been modified from what was originally posted by Wizards.