Divine Domain: Ferocity Domain

Gods of the Ferocity domain respect only the unrestrained fury and primal strength of the natural world. All beings are either predator or prey, and all weakness should be exploited in order to achieve victory in battle. Harness your savage instincts, and encourage your allies to do the same. Exploit any crack in the resolve of your opponents. Summon and unleash beasts and the elements themselves to fight at your side. Crush your enemies, see them driven before you, and earn your place in the afterlife.

Ferocity Domain Spells

Cleric Level Spells
1st hunter’s mark, longstrider
3rd crown of madness, enlarge/reduce
5th conjure animals, haste
7th dominate beast, freedom of movement
9th destructive wave, insect plague

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with all martial weapons. Additionally, you gain proficiency with either nature or survival.

Fury of the Beast

When you use the Attack action while unarmored, you can make one weapon attack as a bonus action. You can make a bonus attack in this manner a number of times equal to your wisdom modifier. You regain all expended uses when you finish a long rest. Additionally, while not wearing any armor, your Armor Class equals 10 + your Dexterity Modifier + your Wisdom modifier. You can use a shield and still gain this benefit.

Channel Divinity: Go for the Throat

Your god inspires you to press any advantage and savage your foes. When you hit an an enemy with a critical strike using the attack action, you can use your Channel Divinity to deal maximum damage instead of rolling.

Channel Divinity: Strength of the Pack

At 6th level, when an ally within 30 feet of you hits an enemy with a critical strike, you can use your reaction to grant your ally the ability to deal maximum damage rather than rolling, using your Channel Divinity.

Divine Strike

At 8th level, your gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type as the weapon. When you reach 14th level, the extra damage increased to 2d8.


At 17th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

View the Domains of the Deities of Eberron to find out which faiths will allow you this domain.


This domain was completely created by Evidicus and is used with a few minor tweaks. This is an excellent domain, and fits what I am looking for, for some of the faiths in Eberron. I take no credit for this.

Leave a Comment