Archetype: Ferocity Domain

Divine Domain: Ferocity Domain Gods of the Ferocity domain respect only the unrestrained fury and primal strength of the natural world. All beings are either predator or prey, and all weakness should ...

Archetype: Law Domain

Divine Domain: Law Domain Gods of law are common in most civilized societies — there is no better encouragement for upstanding behavior than the threat of everlasting divine retribution. Justice go...

Dragonshards: Lycanthrops and the Purge

In Eberron, the alignment of a lycanthrope is not linked to her animal form. A werebear can be evil and a werewolf can be good. Lycanthropes carrying an evil strain are some of the most terrifying cre...

Class: Fighting Styles

The following new option can be selected by fighters, paladins, and rangers for the Fighting Style class feature. These are options that have been added by options in Unearthed Arcana. There have been...

Archetype: Circle of Ash

Druid Circle: Circle of Ash The Ashbound is a fanatical sect takes the traditional beliefs of the druids to dangerous extremes. Seeing themselves as nature’s avengers, its members seek to protec...

Archetype: Cavalier

Martial Archetype: Cavalier The archetypal Cavalier excels at mounted combat whether it be with lance or trained in mounted archery. Cavaliers are often born of wealth or in a mounted nomadic culture,...

Archetype: College of Swords

Bard College: College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throw...

Archetype: Circle of Gates

Druid Circle: Circle of Gates Members of the Gatekeepers, a druid sect dedicated to protecting nature from the unnatural, spend their lives fighting aberrations and guarding against extraplanar invasi...

Archetype: Circle of the Wardens

Druid Circle: Circle of the Wardens The largest druid sect in the world, the Wardens of the Wood learned their traditions from the awakened greatpine Oalian, who guarded the deepwoods long before huma...

Class: Domains of the Deities of Eberron

The following list is meant to show what Deities are available in Eberron and what cleric domains are associated with each of the particular domains. The Sovereign Host Alignment Domains Symbol Arawai...

Archetype: Artifice Domain

Divine Domain: Artifice Domain The domain of Artifice is at the art of form given purpose. The gods of Artifice were the first to see the chaotic matter of the elements, and envision objects of art an...

Archetype: Theurgy

Arcane Tradition: Theurgy Aureon is the deity of lore and magic, while Onatar is the god of artifice and The Shadow is the deity whose followers look to the darker aspects of magic. While the idea of ...

Archetype: Monster Hunter

Martial Archetype: Monster Hunter This is new fighter archetype excels at hunting down supernatural threats. Many of them worship the Silver Flame, as one of that religion’s main tenants is the ...

Archetype: Master Inquisitive

Roguish Archetype: Master Inquisitive This new rouge archetype equips you with key abilities and features that allow you to play a startlingly effective Inquisitive (hence the name change from a mere ...

Languages of Eberron

The universe of the Eberron Campaign Setting hosts an incredible diversity of creatures, cultures, and planes of existence, many with their own linguistic traditions. Languages are divided into standa...

Dragonshards: Monastic Orders

Most of the religions presented in the Eberron Campaign Setting maintain monastic communities, where the faithful live ascetic lives of contemplation and honor the gods with their prayers and works. M...